Call for papers 54


Call for papers Sinéctica 54

 (January-June 2019)  

Learning in the digital culture: Disruption, digital literacy and learning networks

Submissions deadline: July 31, 2019


Guest coordinators:

Dra. Gabriela Ortiz Michel (ITESO-México) 

Dr. Manuel Moreno Castañeda (Universidad de Guadalajara-México) 

Dr. Miguel Bazdresch Parada (ITESO-México)


Societies, and the human beings that configure them, create and use actions of multiple nature to maintain and strengthen relationships. Throughout the histories of people and societies, we are able to acknowledge the creation and use of languages, images, artifacts and symbols, among others, in order to coexist, create and leave memories, develop tools, and to feed, grow and develop, as well as to dispute, make war and agree to peace. Behind these actions, we can find the ideas, convictions, beliefs, knowledge, practices, customs and products that make people’s life possible. We have called this set “culture”, as a way to create a meaning of something that is cultivated by human beings and distinguish it from what nature provides, as we say, in a “natural” way. 

It is common to identify different cultures according to the different peoples that have cultivated them. Thus, we refer to the culture of the Greeks, the Persians, the Mayans, etc. These references indicate a plurality of cultures. As the development of humanity proceeds, we increasingly associate the word “culture” with multiple and diverse sets of objects or practices that offer a novelty or modification to the relations between human beings, societies and, with time between nations that agglomerate groups of peoples. In this way, “cultures” multiply both according to geography or according to the nature of the set of actions; for example, European culture, western culture, physical culture, musical culture, etc. 

Digital culture, the subject to which we call for participation, as any culture, integrates concrete and symbolic materials, practices, artifacts, human interactions and human - machine interactions, as well as communications and relationships. This integration is possible by multiple technical inventions (since the technological revolution) that through appropriation, and over time, have helped to modify habits and relationships between human beings, individually or collectively and with information. This is the case of education and learning knowledge as well. It has specifically questioned and modified our practices, the functions of educators and the actions of the apprentice to learn. 

Education immersed in the digital culture articulates forms of communication, information and knowledge in complex non-continuous and non-linear processes. When so, various symbolic representations, values and interpretations are lived and the legitimation criteria are so, modified. Taking part in the digital culture implies a specific way of combining practices, styles and academic procedures that were not necessarily usual in pre-digital education; for example, teaching and learning practices. Due to these implications, conflicts and disruptions are common, and to acknowledge them we need new ways of thinking about education. 

From this perspective is that we open Sinéctica’s number 54 call for papers for research based articles that contribute to the debate, reflection and enrichment of the field of knowledge about new forms of learning, the disruptions and conflicts arising from them and their practices, consequences and resources of digital culture. The aim is to collect and stimulate research on the possibilities and experiences contained in the digital culture in order to promote effective and meaningful forms of learning, while reflecting on the social consequences of these new realities in education. 

The suggested topics are as follow: 

  • Experiences and results of disruptive learning, expanded learning or autonomous learning, based on digital resources 
  • Experiences and evaluation of digital social learning networks: achievements and challenges 
  • Experiences or case studies of citizen education with digital resources 
  • Case studies of students and/or teachers that produce digital resources applied to learning practices 
  • Experiences or case studies related to the use or development of digital literacies in learning 
  • Experiences or case studies related to the use of digital resources in learning processes and their consequences in educational practices 
  • Studies on the consequences observed in social relationships attributed to the learning of digital culture 
  • Discussion of alternative experiences: digital literacy, digital education or digital society 
  • Discussion on the situations propitiated by the digital culture in the exercise of the traditional professions 
  • Case studies on conflicts that digital culture arouses in traditional education  
  • Discussion of challenges and promises of digital culture for communities (educational, social, professional, religious) 

Articles can be written in any of the following languages: Spanish, English or Portuguese. Only unpublished articles and current research results are accepted. 

Keywords: Digital culture, networked learning, disruptive learning, expanded learning, networked and online pedagogy, digital literacy, learning society, virtual reality, augmented reality, digital higher education, digital education  


Note: We remind you that Sinéctica is open at all times to receive manuscripts, research reports, essays and reviews on various topics of the educational field not related to the theme of this issue.

Receiving items in

See the Guidelines for authors here: Contact: