Tendências em análise de aprendizagem de jogos: uma revisão sistemática da literatura especializada

Autores

DOI:

https://doi.org/10.31391/S2007-7033(2022)0058-006

Palavras-chave:

Análise de aprendizagem de jogos, Validação, Projeto, Implementação, Revisão sistemática

Resumo

Análise de Aprendizagem de Jogos refere-se à união de Jogos Sérios com Análise de Aprendizagem. As primeiras publicações científicas onde o termo é abordado foram relatadas em 2015. Uma revisão sistemática da literatura especializada foi realizada com o método de metassíntese para conhecer as tendências de Game Learning Analytics. Obtiveram-se 153 resultados, a busca foi realizada em 17 bases de dados, foram incluídos 17 artigos de pesquisa científica. As informações foram classificadas em tendências de design, validação e implementação. Os achados em design demonstram uma inclinação para simular ambientes reais, validando não só o jogo sério, mas também o aprendizado obtido pela aplicação de pré e pós-teste, uma implementação variada pôde ser observada entre fins educacionais, treinamento ou suporte para pessoas com deficiência, foram utilizados jogos predefinidos e jogos de autor com interações individuais.

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Biografia do Autor

Mayra Yadira Mejía Sierra, Universidade Autônoma de Queretaro

Estudiante del doctorado en Tecnología Educativa en la Universidad Autónoma de Querétaro. Líneas de investigación: game learning analytics. 

Alexandro Escudero-Nahón, Universidade Autônoma de Queretaro

Professor pesquisador da Universidade Autônoma de Querétaro, México

Ricardo Chaparro Sánchez, Universidade Autônoma de Queretaro

Doctor en Innovación en Tecnología Educativa. Profesor en la Universidad Autónoma de Querétaro. Líneas de investigación: políticas, calidad y técnicas en tecnología educativa.

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Publicado

2022-02-12

Edição

Seção

Ensaios, seção aberta